I’m Mas Hein and I worked as an environment artist at Guerrilla for the past nine years. I was responsible for the vegetation in every Horizon title. This meant designing and creating the assets, setting up workflows and tools for my team members, communicating with other environment art teams and helping them to integrate our assets and all of this under tight deadlines and strict budgets.
The last year I worked as a tech artist on material and shaders for the unannounced project at Guerrilla.
Artist at Guerrilla working on the vegetation for the Horizon franchise.